First experiment with photogrammetry. I wanted to test what kind of results could be achieved using a pretty basic smartphone camera.
Generated in RealityCapture from around 200 photos taken on a Moto G6, a relatively budget 12MP phone.
Didn’t perform any external mesh clean up on this, just exported directly as a reduced poly, along with albedo and normals. Then quickly popped into Marmoset Toolbag for a couple of renders of my grotty well used DVS skate shoes.

