First experiment with photogrammetry. I wanted to test what kind of results could be achieved using a pretty basic smartphone camera.
Generated in RealityCapture from around 200 photos taken on a Moto G6, a relatively budget 12MP phone.
Didn’t perform any external mesh clean up on this, just exported directly as a reduced poly, along with albedo and normals. Then quickly popped into Marmoset Toolbag for a couple of renders of my grotty well used DVS skate shoes.
![Photogrammetry mesh and textures for shoe rendered in Marmoset Toolbag 3](https://royzy.com/wp-content/uploads/3d-photogrammetry-smartphone-shoe-realitycapture-angles.jpg)
![Meshes created in RealityCapture photogrammetry using photos from Smartphone camera](https://royzy.com/wp-content/uploads/3d-photogrammetry-smartphone-shoe-realitycapture-meshes-1024x1024.jpg)